Ticket #206 (closed enhancement: fixed)
Support multiple aspect bindings per team
| Reported by: | stephan | Owned by: | stephan |
|---|---|---|---|
| Priority: | major | Milestone: | OTDT_1.2.7 |
| Component: | otequinox | Version: | 1.2.6 |
| Keywords: | Cc: |
Description
In order to help reduce code scattering when using OT/Euqinox it should be officially supported to define multiple aspectBindings for the same team class. Thereby, roles of this team can adapt base classes from different bundles - the team acts as a coherent view on all relevant base classes, no matter their dwellings.
Generally OT/Equinox already copes with such situation. However, team instantiation and activation needs to be specified more precisely for such cases.
Change History
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