Ticket #206 (closed enhancement: fixed)
Support multiple aspect bindings per team
|Reported by:||stephan||Owned by:||stephan|
In order to help reduce code scattering when using OT/Euqinox it should be officially supported to define multiple aspectBindings for the same team class. Thereby, roles of this team can adapt base classes from different bundles - the team acts as a coherent view on all relevant base classes, no matter their dwellings.
Generally OT/Equinox already copes with such situation. However, team instantiation and activation needs to be specified more precisely for such cases.